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| Neolithic stone arrowhead. |
2 Oct 2014
Cultural Innovation In The Brain?
1 Jan 2012
The Delicacy of Instruction
6 Jan 2011
“Science has to catch up to art”

1: What is creative genius?Extremely open minded focus.2: Why does the brain seek creativity?Because it’s pleasurable, solves problems and has a selection advantage.3: How do we acquire creativity?It’s in our genes, but is often inhibited and/or underdeveloped (see next question)4: What factors disrupt creativity?Stress, fear, distraction, poverty etc and in some cases their opposites ie: affluence, success, achievement etc (and possibly lying down in fMRI scanners)5: Can creative behavior be learned?I've argued in the past that the answer should be Yes, but to a degree this depends on what we mean by “creative” and “learned” and also on not getting too fussy about the difference between "creative behavior" (as the question asks) and creative ability (which seems likely to be influenced by a whole wealth of factors).
1: The Split Attention Effect
2: Learning Styles
3: Anger behaves differently in fMRI whilst lying down as opposed to standing up.
1 Jul 2010
29 Jun 2010
Antoine de Saint-Exupéry and the Wings of Technology

"The central struggle of men has ever been to understand one another, to join together for the common weal. And it is this very thing that the machine helps them to do! It begins by annihilating time and space."
13 May 2010
Timeless Technology
Is there a technology more contemporary yet timeless than sheet glass or mirrors?
14 Nov 2009
A Poetics of the Digital

What I would like to read is a poetics of the digital - a phenomenology of the electronic - reflections upon copper and silicon, aluminium and lithium - a treatise on the caress of digits and luminescent phosphors, rippling codes and fluctuating voltages. Something in the order of Gaston Bachelard’s book The Poetics of Space.
The Mexican poet and writer Octavio Paz has written similarly about how objects gain meaning and significance through use and familiarity.
“The pitcher of water or wine in the middle of the table is a point of convergence, a little sun that invites everyone present. But my wife can transform into a flower vase that pitcher pouring forth our drink at the table. Personal sensibility and imagination divert the object from its ordinary function and create a break in its meaning: it is no longer a recipient to contain liquid but one in which to display a carnation. This diversion and brake link the object to another realm of sensibility: imagination.”
Later, when comparing this relationship with our use of technology Paz is scathing:
"Technology is international; its constructions, methods, and products are the same everywhere. By suppressing national and regional particularities, it impoverishes the world. By spreading all over the globe, technology has become the most powerful agent yet of historical entropy. The negative character of its action may be summed up in a phrase: it makes things uniform but does not unify. It levels the differences between cultures and national styles, but it does not do away with the rivalries and hatreds between peoples and states. After transforming rivals into identical twins, it arms both of them with the same weapons. The danger of technology does not lie solely in the death-dealing nature of many of its inventions, but in the fact that it threatens the very essence of the historical process.”
These are damning words indeed. And in the shadow of their and multiple other critical opinions it's very difficult to seriously consider a poetics of the digital when technology is universally either despised or wantonly and obsessively pursued. But surely someone is able to look into Medusa's eyes and capture a glimpse of something more nuanced and revealing than a petrifying enraging danger or menace? Surely a mirror can be held up that can reflect something other than a phobia or philia of this Gorgon we call the digital?
Which is the more terrifying, the Gorgon or the dazzling shield and sharpened sword which severs the monster's head? Digital technologies are in many ways a conflation of the two; the mirror which mediates fearsome imagery whilst being simultaneously fed by a slithering tangle of cables, each with a different head and its own potent but indecipherable venom.
7 Jun 2009
Interactive Art

Balls are pretty interactive things aren’t they? Many of us spend a substantial amount of time interacting with balls of different kinds – mostly through games and sports and frequently with the participation of other people. We kick them around, bounce them on the ground and other surfaces, catch them, chase after them and generally attempt to predict and control their complex motions and interactions. Is this really interaction though, and are these balls really acting “with” us or simply reacting to our physical input or will, as Kaspar Hauser’s benefactor would have it (see previous blog entry: "Ein Kluges Apfelchen")?
So what does this mean for interactive art or more specifically, what does this mean for digital interactive art?
Much of what passes for digital interactive art is actually little more interactive than a ball game: you click the mouse and something changes, you move across a room and a video plays or something revolves, or rises and falls or a light switches on or off. This is not to say that the associated artwork cannot be edifying, enlightening or inspiring but this significance invariably has precious little to do with interactivity as such.
This is the challenge - because without intelligence dynamically feeding it, digital interactive art will always be little more than a novelty in terms of its interactive capabilities. As ever “content”, rather than the means of delivery is paramount. I don’t doubt for a moment that the relationship between content and form is a highly complex one (far too complex for discussion here) but if digital interactive art is to genuinely engage us, then it needs to construct it’s significance out of something quite different than interactivity alone.

